Posts about design
5 posts
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GRD 031
#B37
The message log is harder than the combat
The orc hits you. Three words, and behind them a grammar engine, a visibility check, a repeat counter and a prompt that stops the game.
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GRD 028
#512
Unidentified items: why the potion is bubbly this time
Rogue shuffled the names of its potions, scrolls, rings and wands every game, and forty years later the genre still does it. The code is thirty lines. Working out what the mechanic is for took me longer.
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GRD 006
#392
Designing a procedural roguelike
How I designed my roguelike game, from the concept to the first mockups.
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GRD 003
#964
Rage against the popup
I grew up in a time when popups were bad. Everyone hated them, so they invented popup blockers. Then it all went away. Almost.
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GRD 001
#356
How I designed and coded my static blog
Let's see my creation process for this blog and the chosen technology behind it.