Posts about design

5 posts

Back to the whole garden

  1. GRD 031 #B37

    The message log is harder than the combat

    The orc hits you. Three words, and behind them a grammar engine, a visibility check, a repeat counter and a prompt that stops the game.

  2. GRD 028 #512

    Unidentified items: why the potion is bubbly this time

    Rogue shuffled the names of its potions, scrolls, rings and wands every game, and forty years later the genre still does it. The code is thirty lines. Working out what the mechanic is for took me longer.

  3. GRD 006 #392

    Designing a procedural roguelike

    How I designed my roguelike game, from the concept to the first mockups.

  4. GRD 003 #964

    Rage against the popup

    I grew up in a time when popups were bad. Everyone hated them, so they invented popup blockers. Then it all went away. Almost.

  5. GRD 001 #356

    How I designed and coded my static blog

    Let's see my creation process for this blog and the chosen technology behind it.