Snippets about gamedev

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  1. SNP142

    Wait a second in GDScript

    Pause a function without blocking the game, the Godot 4 way.

    6 lines of gd in 3 blocks, 6 lines of explanation.

    #5B3 godot gamedev
  2. SNP133

    Export a sprite sheet from Aseprite's command line

    Put the export in a script so every save of the .aseprite file can rebuild the sheet.

    3 lines of sh in 2 blocks, 9 lines of explanation with 4 notes.

  3. SNP132

    Lerp and clamp

    Two one-liners every game and animation ends up needing.

    5 lines of js in 3 blocks, 8 lines of explanation.

    #935 js gamedev
  4. SNP129

    Crisp pixel art on a canvas

    The canvas smooths scaled sprites too. Turn it off, in two places.

    9 lines of js and css in 2 blocks, 6 lines of explanation.

  5. SNP102

    Seeded random numbers in JavaScript

    Math.random() can't be seeded. For procedural levels you need one that can.

    11 lines of js in 1 block, 5 lines of explanation.

    #512 js gamedev
  6. SNP088

    Pick a random element in GDScript

    Random loot, random lines, random enemies. Godot 4 has it built in.

    6 lines of gd in 2 blocks, 5 lines of explanation.

    #245 godot gamedev
  7. SNP055

    Pixel-perfect settings in Godot 4

    The project settings that keep pixel art sharp when the window is scaled.

    9 lines of ini in 1 block, 13 lines of explanation with 5 notes.

  8. SNP042

    Shuffle an array properly

    The sort(() => Math.random() - 0.5) trick is biased. Fisher-Yates is just as short and actually random.

    9 lines of js in 1 block, 5 lines of explanation.

    #2B4 js gamedev